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Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Korea
©2020, Korean Society of Epidemiology
This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
CONFLICT OF INTEREST
The authors have no conflicts of interest to declare for this study.
FUNDING
This study was supported by a grant from the Korean Mental Health Technology R&D Project, Ministry of Health and Welfare, Republic of Korea (HL19C0012).
AUTHOR CONTRIBUTIONS
Conceptualization: HH, HWY. Data curation: HH, HJ. Formal analysis: HH. Funding acquisition: HWY. Methodology: HH, HWY, HS, SJ. Project administration: HWY. Visualization: HH, HWY, HJ. Writing – original draft: HH. Writing – review & editing: HH, HWY, HJ, SJ, HJS.
Variables | n (%) or mean±SD |
---|---|
Gender | |
Boys | 1,036 (67.6) |
Girls | 496 (32.4) |
Depressive symptoms | 8.3±7.2 |
Aggression1 | 55.3±17.0 |
Average online-game time (hr/d) | |
≥2 | 477 (31.1) |
<2 | 1,055 (68.9) |
Family type | |
Non-intact family | 138 (9.0) |
Intact family | 1,394 (91.0) |
Social economic statue | |
Low | 1,081 (70.6) |
High | 451 (29.4) |
Game genres2 | |
Role playing game | 608 (39.7) |
Shooting game | 669 (43.7) |
Multiplayer online battle arena | 599 (39.1) |
Simulation game | 636 (41.5) |
Arcade game | 1,001 (65.3) |
Sports game | 371 (24.2) |
Action game | 72 (4.7) |
Risk of Internet gaming disorder | |
High3 | 154 (10.1) |
Low4 | 1,378 (89.9) |
Game genres1 | Ever user during the past year | n |
Average game time (hr/d) |
No. of using game genres, n (%)2 |
|||||
---|---|---|---|---|---|---|---|---|---|
Median (Q1-Q3) | p-value | 1 | 2 | 3 | 4 | 5+ | |||
Role playing game | Yes | 608 | 1.5 (0.7-2.7) | <0.001 | 15 (1.0) | 139 (9.1) | 188 (12.3) | 153 (10.0) | 113 (7.4) |
No | 924 | 1.0 (0.4-2.0) | 325 (21.2) | 327 (21.3) | 181 (11.8) | 76 (5.0) | 15 (1.0) | ||
Shooting game | Yes | 669 | 1.6 (0.7-2.7) | <0.001 | 19 (1.2) | 151 (9.9) | 199 (13.0) | 177 (11.6) | 123 (8.0) |
No | 863 | 0.9 (0.3-1.9) | 321 (21.0) | 315 (20.6) | 170 (11.1) | 52 (3.4) | 5 (0.3) | ||
Multiple online battle arena | Yes | 599 | 1.6 (0.7-2.6) | <0.001 | 31 (2.0) | 108 (7.0) | 187 (12.2) | 162 (10.6) | 111 (7.2) |
No | 933 | 0.9 (0.3-2.0) | 309 (20.2) | 358 (23.4) | 182 (11.9) | 67 (4.4) | 17 (1.1) | ||
Simulation game | Yes | 636 | 1.3 (0.5-2.5) | <0.001 | 43 (2.8) | 189 (12.3) | 181 (11.8) | 126 (8.2) | 97 (6.3) |
No | 896 | 1.1 (0.4-2.2) | 297 (19.4) | 277 (18.1) | 188 (12.3) | 103 (6.7) | 31 (2.0) | ||
Arcade game | Yes | 1,001 | 1.1 (0.4-2.3) | 0.848 | 199 (13.0) | 276 (18.1) | 234 (15.3) | 172 (11.2) | 120 (7.8) |
No | 531 | 1.2 (0.6-2.3) | 141 (9.2) | 190 (12.4) | 135 (8.8) | 57 (3.7) | 8 (0.5) | ||
Sports game | Yes | 371 | 1.3 (0.5-2.3) | .539 | 33 (2.2) | 58 (3.8) | 105 (6.9) | 104 (6.8) | 71 (4.6) |
No | 1,161 | 1.1 (0.5-2.3) | 307 (20.0) | 408 (26.6) | 264 (17.2) | 125 (8.2) | 57 (3.7) | ||
Action game | Yes | 72 | 1.6 (0.8-3.1) | <0.001 | 0 (0.0) | 11 (0.7) | 13 (/0.8) | 22 (1.4) | 26 (1.7) |
No | 1,460 | 1.1 (0.5-2.3) | 340 (22.2) | 455 (29.7) | 356 (23.2) | 207 (13.5) | 102 (6.7) |
Variables | n (%) or mean±SD |
---|---|
Gender | |
Boys | 1,036 (67.6) |
Girls | 496 (32.4) |
Depressive symptoms | 8.3±7.2 |
Aggression |
55.3±17.0 |
Average online-game time (hr/d) | |
≥2 | 477 (31.1) |
<2 | 1,055 (68.9) |
Family type | |
Non-intact family | 138 (9.0) |
Intact family | 1,394 (91.0) |
Social economic statue | |
Low | 1,081 (70.6) |
High | 451 (29.4) |
Game genres |
|
Role playing game | 608 (39.7) |
Shooting game | 669 (43.7) |
Multiplayer online battle arena | 599 (39.1) |
Simulation game | 636 (41.5) |
Arcade game | 1,001 (65.3) |
Sports game | 371 (24.2) |
Action game | 72 (4.7) |
Risk of Internet gaming disorder | |
High |
154 (10.1) |
Low |
1,378 (89.9) |
Game genres |
Ever user during the past year | n | Average game time (hr/d) |
No. of using game genres, n (%) |
|||||
---|---|---|---|---|---|---|---|---|---|
Median (Q1-Q3) | p-value | 1 | 2 | 3 | 4 | 5+ | |||
Role playing game | Yes | 608 | 1.5 (0.7-2.7) | <0.001 | 15 (1.0) | 139 (9.1) | 188 (12.3) | 153 (10.0) | 113 (7.4) |
No | 924 | 1.0 (0.4-2.0) | 325 (21.2) | 327 (21.3) | 181 (11.8) | 76 (5.0) | 15 (1.0) | ||
Shooting game | Yes | 669 | 1.6 (0.7-2.7) | <0.001 | 19 (1.2) | 151 (9.9) | 199 (13.0) | 177 (11.6) | 123 (8.0) |
No | 863 | 0.9 (0.3-1.9) | 321 (21.0) | 315 (20.6) | 170 (11.1) | 52 (3.4) | 5 (0.3) | ||
Multiple online battle arena | Yes | 599 | 1.6 (0.7-2.6) | <0.001 | 31 (2.0) | 108 (7.0) | 187 (12.2) | 162 (10.6) | 111 (7.2) |
No | 933 | 0.9 (0.3-2.0) | 309 (20.2) | 358 (23.4) | 182 (11.9) | 67 (4.4) | 17 (1.1) | ||
Simulation game | Yes | 636 | 1.3 (0.5-2.5) | <0.001 | 43 (2.8) | 189 (12.3) | 181 (11.8) | 126 (8.2) | 97 (6.3) |
No | 896 | 1.1 (0.4-2.2) | 297 (19.4) | 277 (18.1) | 188 (12.3) | 103 (6.7) | 31 (2.0) | ||
Arcade game | Yes | 1,001 | 1.1 (0.4-2.3) | 0.848 | 199 (13.0) | 276 (18.1) | 234 (15.3) | 172 (11.2) | 120 (7.8) |
No | 531 | 1.2 (0.6-2.3) | 141 (9.2) | 190 (12.4) | 135 (8.8) | 57 (3.7) | 8 (0.5) | ||
Sports game | Yes | 371 | 1.3 (0.5-2.3) | .539 | 33 (2.2) | 58 (3.8) | 105 (6.9) | 104 (6.8) | 71 (4.6) |
No | 1,161 | 1.1 (0.5-2.3) | 307 (20.0) | 408 (26.6) | 264 (17.2) | 125 (8.2) | 57 (3.7) | ||
Action game | Yes | 72 | 1.6 (0.8-3.1) | <0.001 | 0 (0.0) | 11 (0.7) | 13 (/0.8) | 22 (1.4) | 26 (1.7) |
No | 1,460 | 1.1 (0.5-2.3) | 340 (22.2) | 455 (29.7) | 356 (23.2) | 207 (13.5) | 102 (6.7) |
Game genres | Category | Model I | Model II | Model III |
---|---|---|---|---|
Role playing game | Yes | 1.69 (1.21, 2.36) | 1.63 (1.11, 2.41) | 1.52 (1.03, 2.26) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) | |
Shooting game | Yes | 1.58 (1.13, 2.21) | 1.39 (0.94, 2.06) | 1.23 (0.82, 1.85) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) | |
Multiple online battle arena | Yes | 1.38 (0.98, 1.92) | 1.69 (1.11, 2.57) | 1.59 (1.03, 2.45) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) | |
Simulation game | Yes | 1.65 (1.17, 2.29) | 1.48 (1.02, 2.15) | 1.51 (1.03, 2.21) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) | |
Arcade game | Yes | 1.08 (0.75, 1.53) | 1.05 (0.69, 1.61) | 1.01 (0.66, 1.53) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) | |
Sports game | Yes | 0.99 (0.67, 1.45) | 1.06 (0.68, 1.66) | 1.13 (0.72, 1.78) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) | |
Action game | Yes | 0.96 (0.43, 2.13) | 0.57 (0.20, 1.64) | 0.56 (0.19, 1.61) |
No | 1.00 (reference) | 1.00 (reference) | 1.00 (reference) |
Aggression score range: 27-135. Multiple answer available. High risk indicates 10 or higher scores in Internet Gaming Use-Elicited Symptom Screen. Low risk indicates less than 10 in Internet Gaming Use-Elicited Symptom Screen.
Multiple answer available. Numbers and proportions among 1,532 participants.
Values are presented as odds ratio (95% confidence interval). Model II: adjusted by gender, family type, socioeconomic status, depressive symptom, and aggression; Model III: adjusted by gender, family type, socioeconomic status, depressive symptom, aggression, and online game genres.